The importance of human-centred design

Case study
Case study type
Exploring risks to children from VR headsets

Virtual reality is forecasted to become a dominant force in the tech world in the coming decades. However, there is limited awareness and understanding of the potential risks of virtual reality headsets, especially for children, and in an increasingly expanding development area, major VR developers need to take note.

The University of Leeds presents one of the first ever investigations into the impact of VR use on children’s vision and balance. Researchers demonstrated through, a 20-minute game, the potential cognitive risks of prolonged use of VR sets to children, including eyesight and balance problems. This research calls for an awareness from the VR industry to develop these tools responsibly with human interaction at the core of development.

Read more about this study in The Guardian

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